How to choose who goes first
Start with the game’s own rule. If it leaves the choice to your group, decide whether you want a fair draw or a playful prompt.
1. Check the rulebook
Some games name a starting role, ask a question about the players, or choose randomly. The instruction may change between editions. Search our publisher-checked starting rules by game name and edition, or check the rulebook in your box. We link to the reviewed source on every rule page so you can verify the wording.
If the rule asks for a particular person and two people qualify, check whether the book gives a tie-break. If it does not, agree on one before you start.
2. Give everyone an equal chance
When the rules say “choose at random,” or your group simply wants a neutral decision, use the free first-player picker. Add 2–50 players as numbered seats or names, then tap Pick. Each listed player has the same chance. You can reveal the result instantly or with a spinner, cards, or another presentation; the reveal cannot alter the draw.
Put in each person once. If someone appears twice, those are two entries and that person has two chances. A repeat winner in a later draw is possible because every new draw is independent. Read how the picker works for the details.
Choose a tool for your table
Match the draw to the decision you need to make. Follow the rulebook for seating and turn order after choosing a starter.
| You need | Use |
|---|---|
| One starting player | First-player picker: enter 2–50 names or numbered seats and select one starter. |
| A draw on one shared screen | Finger chooser: each player touches the screen with one finger. Your device’s touch limit determines how many people can join. |
| A complete playing order | Turn order generator: shuffle the names into a full order when your game allows a random turn order. |
| A choice between two players or teams | Coin flip: assign heads and tails before flipping, and agree whether the winner starts or gets to choose. |
| Random teams | Team generator: split names into evenly sized random teams. Decide which team starts separately. |
3. Make it part of game night
For a casual group, try an original house-rule question. Ask the table who fits it best and let that person start. These prompts are intentionally playful and do not give everyone equal odds. If nobody agrees, skip the question or use the fair picker as a tie-break.
Hosting a regular group? Put a free printable QR card on the table so guests can open the picker themselves.
Before the first turn
Settle any tie and make sure the group knows who is starting. Then follow the rest of that game’s setup instructions, which may assign other roles or have everyone act together. A starting-player draw only answers the choice you give it.
Pick a starting player