Who goes first in Agricola?
Z-Man Games English original edition rulebook (2008)
Players choose the starting player, who takes the starting player marker and two food. The other players each receive three food.
Rule details
During the work phase, players place family members one at a time clockwise from the marker holder. The marker does not rotate automatically; the Starting Player action changes it.
If there’s a tie
The rulebook doesn’t say. If you need a tie-break, pick a player at random.
Source & edition
- Agricola — Z-Man Games English original edition rulebook (2008)Z-Man Games / Lookout Games · Preparation; Work phase · Checked 2026-09-25
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