From the publisher’s rulebook

Who goes first in Agricola?

Z-Man Games English original edition rulebook (2008)

Players choose the starting player, who takes the starting player marker and two food. The other players each receive three food.

Original Z-Man Agricola box photographed from above, showing a farmyard and both publisher marks

Rule details

During the work phase, players place family members one at a time clockwise from the marker holder. The marker does not rotate automatically; the Starting Player action changes it.

Source & edition

Image: © Lookout Games / Z-Man Games; retail photograph owner · eBay retail listing

If your rules call for a random choice, use the player picker.

If there’s a tie

The rulebook doesn’t say. If you need a tie-break, pick a player at random.

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