Who goes first in Amalfi: Renaissance?
English R&R Games Renaissance rules

Whoever most recently visited the ocean receives the wind-rose marker and starts the game.
Rule details
Starting granary amounts are 3, 4, 5 and 6 for the players present, counted clockwise from the starter.
The setup choice of starting cards runs in reverse turn order, beginning to the starter's right. It is a separate step from taking the first turn.
Action turns proceed clockwise. In later periods, the first player to pass in the previous period becomes the new starter.
In the solo challenge, the human player acts first each period and the rival reacts afterward.
Source & edition
- Amalfi: Renaissance: R&R Games rulesR&R Games · Players Setup, steps 6–9; Phase 1: Actions; Solo Challenge · Checked 2026-09-23Printed page references: 6, 11, 22
Image: © R&R Games / Sylex · R&R Games / Sylex
If there’s a tie
The rulebook doesn’t say.
Related games and editions
Browse available game rulesGames with a similar starting rule
CastellThe player who most recently visited Catalonia receives the first-player marker and takes the first turn.
Lords of WaterdeepThe player who most recently visited another city goes first and receives the First Player marker.
LisboaThe player who most recently visited Lisboa starts and takes the Starting Player marker.
El GrandeThe player who visited Spain most recently takes the First Player marker and plays the first Power card.
Forbidden IslandStart with whoever most recently visited an island.
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