From the publisher’s rulebook
Who goes first in Carcassonne: Amazonas?
Z-Man English rulebook, 2016 copyright

Start with whoever most recently took a boat ride. The rulebook also permits the youngest player to start instead. Play proceeds clockwise.
Source & edition
- Carcassonne: Amazonas: Z-Man Games rulesZ-Man Games · Setup: The starting player; Gameplay; PDF pages 2, 3 · Checked 2026-09-23Printed page references: 2, 3
Image: © Hans im Glück / F2Z Entertainment Inc.; illustration by Vicki Dalton · Z-Man Games
If your rules call for a random choice, use the player picker.
If there’s a tie
The rulebook doesn’t say. If you need a tie-break, pick a player at random.
Related games and editions
CarcassonneZ-Man Games English base game · 2021 copyright
Carcassonne: Hunters and GatherersZ-Man English 95-tile edition, 2020 copyright
Games with a similar starting rule
Samurai (Reiner Knizia)The youngest player takes the first turn. Play then proceeds clockwise.
Can't StopThe youngest player starts, and play proceeds clockwise.
7 Wonders: ArchitectsThe youngest player starts, and play proceeds clockwise.
IngeniousThe youngest player begins. Play then proceeds clockwise.
Divinity DerbyThe player who most recently saw a flying creature takes the first-player token. The rules also allow the group to use the youngest player instead.
Free game-night tools: score keeper · turn timer · dice roller · all tools
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