From the publisher’s rulebook

Who goes first in Cargo Noir?

Days of Wonder English rules

Cover page of the official Cargo Noir rulebook

Whoever last visited a port in real life starts and takes the first-player marker. Turns proceed clockwise.

Rule details

The first player moves the game-turn marker forward at the start of each round.

On everyone's first turn, skip phases 1 and 2 and begin with phase 3, Sending Ships Out.

Source & edition

All 15 Days of Wonder starting rules

Image: © Days of Wonder and any credited cover artist · Days of Wonder

If there’s a tie

The rulebook doesn’t say.

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