Who goes first in Die Zausel vom Zauberwald?
Zoch English rules

The player who most recently stumbled starts.
Rule details
The starter rolls the die and places a one-ring hat in the clearing of the rolled color. A star lets them choose any clearing.
During setup, each player puts a hatless Zausel in the hut. After the first hat is placed, turns proceed clockwise: move your Zausel first, then you may relocate a forest ghost.
The interruptions when the first two-ring and three-ring hats are placed rotate unoccupied trip traps; play then continues as usual. They do not select a new starting player.
The most-rings, then most-hats tie-break belongs to final scoring. It does not resolve a tie in the opening criterion.
These Zoch English rules cover two to four players.
Source & edition
- Die Zausel vom Zauberwald: Zoch English rules, article 601105206Zoch Verlag / Simba Toys GmbH & Co. KG · PDF page 3 (printed 8), opening hat placement, Game Play and setup; pages 1–2 (printed 6–7), player range and physical setup; page 4 (printed 9), Rotating the trip traps; page 5 (printed 10), Relocate a forest ghost, final scoring and article/publisher imprint. · Checked 2026-09-26Printed page references: 8, 6–7, 9–10
Image: © Zoch Verlag · Zoch Verlag
If there’s a tie
The rulebook doesn’t say.
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