From the publisher’s rulebook

Who goes first in Sheriff of Nottingham?

Arcane Wonders / CMON English rules, 2016

Sheriff of Nottingham 2016 Arcane Wonders and CMON first-edition box

The player carrying the highest value of actual cash becomes the first Sheriff.

Official tie-break or fallback

If there is a tie or nobody has money, choose the first Sheriff randomly.

Rule details

The Sheriff does not participate in the Market phase; the merchant to the Sheriff’s left acts first, then play proceeds clockwise. The Sheriff marker passes left after each round.

Source & edition

Image: © Arcane Wonders / CMON / David Sladek · Arcane Wonders / CMON (box photograph via eBay seller)

If your rules call for a random choice, use the player picker.

More starting rules

Browse available game rules

Free game-night tools: score keeper · turn timer · dice roller · all tools

Embed this answer on your site

Copy this HTML into a blog post, forum or game café page. It’s plain text with a link back to this rule, so it works almost anywhere. More embed options

Found a different instruction in your edition? Send a correction with the game, edition, and source.