From the publisher’s rulebook

Who goes first in T.I.M.E Stories?

Space Cowboys English base game

T.I.M.E Stories publisher rulebook cover

Choose a player at random to read the Base’s card A aloud. Each player then reads one of the following cards in turn.

Rule details

During play, players choose the order in which they resolve actions for each temporal unit; there is no fixed sequence of individual turns.

When changing locations, pass the Time Captain die to the player on the current captain’s left.

Source & edition

All 10 Space Cowboys starting rules

Image: © Space Cowboys (publisher of the cited rules; cover art may have additional creators or rights holders) · Space Cowboys

If your rules call for a random choice, use the player picker.

If there’s a tie

The rulebook doesn’t say. If you need a tie-break, pick a player at random.

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