Who goes first in Wavelength?
CMYK / Palm Court English rulebook
Divide into two teams, choose the first Psychic for each team, and decide which team goes first. The first team's Psychic opens the game.
Rule details
The team going first begins with zero points; the other team begins with one point. The current team's Psychic spins the target and gives the clue.
Our interpretation
Wavelength begins with a team and a Psychic role, not a single individual turn order across all players.
If there’s a tie
The rulebook doesn’t say. If you need a tie-break, pick a player at random.
Source & edition
- Wavelength — CMYK / Palm Court English rulebookCMYK / Palm Court · Setup Notes; Playing a Round · Checked 2026-09-25
More starting rules
Browse available game rulesFound a different instruction in your edition? Send a correction with the game, edition, and source.