Who goes first in Winning Moves Games games?
17 starting-player rules checked against Winning Moves Games rulebooks.
- 13 Dead End DriveEach player rolls the dice, and the player with the highest roll goes first. Play then continues to the left.
- AggravationThe player rolling the highest number goes first. Play passes to the left.
- Candy LandThe youngest child plays first. Other players follow in turn.
- Chutes and LaddersEveryone spins the spinner. The player spinning the highest number plays first, and the others follow from left to right.
- Clue SuspectThe oldest player goes first.
- FlinchThe youngest player goes first.
- Hi-Ho! Cherry-OThe youngest player goes first, then play passes to the left.
- ParcheesiAll players roll two dice. The highest roller starts, then play continues to the left.
- Pass the PigsChoose a player to go first.
- Pay DayPick a player to go first. Play passes to the left. The Banker and Loan Record Keeper also play.
- PenteUse a method of chance to decide who plays first in the first game; that player places the first stone on the center point. In later games, the loser of the last game moves first.
- Pretty Pretty PrincessEach player spins the spinner. Whoever spins the highest number goes first, and play continues clockwise.
- Rack-OCut for the deal; the low card deals first. Play begins with the player to the left of the dealer.
- RookThe player at the dealer’s left starts the bidding. The player to the left of the dealer also makes the first lead, whether or not they won the bid.
- TroubleEach player pops the Pop-O-Matic die once. The player who pops the highest number goes first, and play continues to their left.
- Uncle WiggilyChoose one player to go first. The rules recommend choosing the youngest player.
- WaterworksSelect a player to play first. Play passes to the left.
Each answer is our reviewed summary of that edition’s publisher rulebook. Open a game for its source, tie-break and edition details. Or pick a starting player at random.