From the publisher’s rulebook

Who goes first in Clever Cubed?

Schmidt Spiele English rules

Official product image showing the Clever Cubed game box

The unluckiest player takes the six dice and starts.

Rule details

That player is the first active player; the dice then pass clockwise after each active turn.

Source & edition

All 14 Schmidt Spiele starting rules

Image: © Schmidt Spiele · Schmidt Spiele

If your rules call for a random choice, use the player picker.

If there’s a tie

The rulebook doesn’t say. If you need a tie-break, pick a player at random.

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