Who goes first in Schmidt Spiele games?
14 starting-player rules checked against Schmidt Spiele rulebooks.
- Auf AchseWhoever has driven the farthest distance this month goes first.
- Clever CubedThe unluckiest player takes the six dice and starts.
- DOG KidsWhoever can bark the loudest goes first.
- Quacks & Co.: Quedlinburg DashWhoever most recently saw a donkey goes first.
- Roll 'em Fold 'emThe person who most recently folded something starts and receives the two dice.
- RondoThe 'roundest' player begins.
- Tempel des SchreckensWhoever most recently found a gold treasure takes the key card and starts. If nobody has, the rules jokingly say everyone loses immediately, then offer the youngest player as an alternative starter.
- That's Pretty Clever (aka Ganz schön clever)Choose a starting player at random; that player takes the six dice.
- The FuzziesChoose a starting player. The rulebook suggests the fuzziest person among you.
- The Magic LabyrinthThe player who most recently got lost begins.
- The Quacks of QuedlinburgSchmidt Spiele German base-game rules, English summaryWhoever most recently cooked something is the first round's starting player.
- The Quacks of QuedlinburgSchmidt English base gameWhoever most recently cooked something is the first starting player. They hold the Fortune Teller deck and read its opening card; everyone brews potions at the same time.
- The Taverns of TiefenthalThe player who was last in a tavern starts.
- ViennaThe last person to have visited Vienna takes the start card (clock) and begins the game.
Each answer is our reviewed summary of that edition’s publisher rulebook. Open a game for its source, tie-break and edition details. Or pick a starting player at random.