Who goes first in Schmidt Spiele games?
14 starting-player rules checked against Schmidt Spiele sources. Open an answer for its edition and cited passage.
- Auf AchseWhoever has driven the farthest distance this month goes first.
- Clever CubedThe unluckiest player takes the six dice and starts.
- DOG KidsWhoever can bark the loudest goes first.
- Quacks & Co.: Quedlinburg DashWhoever most recently saw a donkey goes first.
- Roll 'em Fold 'emThe person who most recently folded something starts and receives the two dice.
- RondoThe 'roundest' player begins.
- Tempel des SchreckensWhoever most recently found a gold treasure takes the key card and starts. If nobody has, the rules jokingly say everyone loses immediately, then offer the youngest player as an alternative starter.
- That's Pretty Clever (aka Ganz schön clever)Choose a starting player at random; that player takes the six dice.
- The FuzziesChoose a starting player. The rulebook suggests the fuzziest person among you.
- The Magic LabyrinthThe player who most recently got lost begins.
- The Quacks of QuedlinburgSchmidt Spiele German base-game rules, English summaryWhoever most recently cooked something is the first round's starting player.
- The Quacks of QuedlinburgSchmidt English base gameWhoever most recently cooked something is the first starting player. They hold the Fortune Teller deck and read its opening card; everyone brews potions at the same time.
- The Taverns of TiefenthalThe player who was last in a tavern starts.
- ViennaThe last person to have visited Vienna takes the start card (clock) and begins the game.
Each answer is our reviewed summary of the cited edition’s published rules. Sources include rulebooks and official online references. Open a game for its source and setup details. Or pick a starting player at random.