From the publisher’s rulebook

Who goes first in Five Tribes: The Djinns of Naqala?

Days of Wonder English base game

Five Tribes: The Djinns of Naqala game box or publisher cover art

Randomly place the turn markers on the Bid Order track. The marker in position 1 bids first; after bidding, the highest bid takes the first action turn.

Official tie-break or fallback

Positive bids must use different spaces. Among zero bids, the last marker placed acts first; the first zero bidder acts last.

Rule details

With two players, each player uses two turn markers and takes two action turns per round.

Bidding is repeated each round. Initial bid order does not by itself determine who takes the first action.

Source & edition

All 15 Days of Wonder starting rules

Image: © Days of Wonder and any cover-art licensors or artists (precise ownership not stated on product page) · Days of Wonder

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