Who goes first in Mirakel Mix?
Zoch English rules in multilingual booklet

The player who last had a colored drink starts.
Rule details
Place apprentices on unoccupied starting spaces in turn, then keep the same turn order.
For 2 or 3 players, use the board side with three apprentice symbols; for 4 players, use the side with four.
When completed potions cause movement, the active player moves first. Eligible other players then move clockwise, beginning with the active player’s left neighbor.
The worked example passes the next normal turn to the active player’s left neighbor. Cauldron rotation instructions are separate from player order.
The game ends immediately when an apprentice leaves the cave; that player wins. Do not finish the round.
Source & edition
- Mirakel Mix: official multilingual rules, English sectionZoch Verlag · PDF/printed page 9, The exciting run through the cave: last colored drink, unoccupied starting spaces and unchanged order; page 7 title/count; page 8 setup by player count; page 10 active-first and clockwise eligible movement; page 12 example next turn, immediate ending and article imprint. · Checked 2026-09-26Printed page references: 9, 7, 8, 10, 12
Image: © Zoch Verlag / Simba Toys GmbH & Co. KG · Zoch Verlag
If your rules call for a random choice, use the player picker.
If there’s a tie
The rulebook doesn’t say. If you need a tie-break, pick a player at random.
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Free game-night tools: score keeper · turn timer · dice roller · all tools
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