From the publisher’s rulebook

Who goes first in Star Wars: Imperial Assault?

FFG English core game

In campaign play, the Rebels choose one of their figures to activate first. In a skirmish, the player whose army has the lower total Deployment cost chooses who starts with initiative; that player activates first.

Official tie-break or fallback

In a skirmish with equal total Deployment costs, determine initiative randomly.

If your rules call for a random choice, use the player picker.

Rule details

Campaign play alternates a Rebel figure’s activation with an Imperial group’s activation.

In a skirmish, players alternate activating deployment groups. Pass initiative to the opponent at the end of the round.

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