From the publisher’s rulebook

Who goes first in Star Wars: X-Wing Miniatures Game?

FFG English original core set

Players plan maneuvers simultaneously. In the Activation phase, the ship with the lowest pilot skill activates first; in Combat, the ship with the highest pilot skill attacks first.

Official tie-break or fallback

When opposing ships share a pilot skill, the player with initiative resolves their ships at that skill first. A player chooses the order among their own ships with the same pilot skill.

If your rules call for a random choice, use the player picker.

Rule details

In this original core rulebook, the Imperial player normally has initiative. Under its squad-building rules, the player with the lower squad-point total has initiative; equal totals give it to the Imperial player.

Source & edition

All 27 Fantasy Flight Games starting rules

Related games and editions

Browse available game rules

Games with a similar starting rule

  • SteamRollersThe last player to have missed a train becomes the Start Player.
  • Super ToothWhoever most recently visited a museum starts.
  • Survive the IslandThe last person to return safe and sound from an island is the first player.
  • Switch & SignalThe person who most recently had to wait for a train is the first active player. If nobody has had to wait for one, the group decides who starts.
  • Tang GardenThe most recent visitor to China goes first. If nobody has visited, choose randomly.
More starting rules about travel and places

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