From the publisher’s rulebook

Who goes first in Star Wars: X-Wing Miniatures Game?

FFG English original core set

Star Wars: X-Wing Miniatures Game original FFG Rules of Play cover

Players plan maneuvers simultaneously. In the Activation phase, the ship with the lowest pilot skill activates first; in Combat, the ship with the highest pilot skill attacks first.

Official tie-break or fallback

When opposing ships share a pilot skill, the player with initiative resolves their ships at that skill first. A player chooses the order among their own ships with the same pilot skill.

Rule details

In this original core rulebook, the Imperial player normally has initiative. Under its squad-building rules, the player with the lower squad-point total has initiative; equal totals give it to the Imperial player.

Source & edition

All 29 Fantasy Flight Games starting rules

Image: © Lucasfilm / Fantasy Flight Games · Fantasy Flight Games

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