Who goes first in Mattel games?
26 starting-player rules checked against Mattel sources. Open an answer for its edition and cited passage.
- Apples to ApplesChoose a player to be the first judge. That player deals the cards, then reveals a Green Apple card and reads one of its words aloud.
- Apples to Apples JuniorChoose a player to be the first judge. That player deals 5 Red Apple cards to everyone and turns over the first Green Apple card.
- BlokusChoose a player to go first. Turns then pass clockwise.
- Blokus JuniorDecide who will go first. That player places a piece on either of the two starting points.
- DOSEach player draws a card; the highest number deals (symbol cards count as zero). The person to the left of the dealer starts play.
- DOS Second EditionChoose a dealer. The player to the left of the dealer goes first, and play proceeds clockwise.
- Giant UNOEach player draws a card; the highest number deals (symbol cards count as zero). The person to the left of the dealer starts play.
- Phase 10Choose one player to be dealer. The player to the left of the dealer goes first.
- Phase 10 DiceEach player rolls one of the dice numbered 5 to 10. The highest roll plays first, and so on down to the lowest roll, who plays last.
- PictionaryEach team selects a Picturist, then the die is rolled to determine the order of play: the highest-rolling team starts. The Start space is always the yellow category, so the die is not rolled to choose the first word, only to decide which team begins.
- Pictionary Card GameTo begin the first round, the youngest Picturist chooses a number from 1 to 4 and draws a clue card.
- ScrabbleEach player draws one tile. The player whose tile is nearest the start of the alphabet plays first; a blank tile beats A.
- Skip-BoThe youngest player goes first.
- Skip-Bo JuniorThe youngest player goes first.
- Skip-Bo MODThe person to the left of the dealer starts.
- Tumblin’ MonkeysThe youngest player goes first.
- UNOThe dealer’s left neighbor normally starts. An opening action card can change this.
- UNO All WildChoose a dealer. The player to the left of the dealer goes first, and play proceeds clockwise.
- UNO AttackPlayers pick cards to choose the dealer; the highest number deals and special cards don’t count. The player to the left of the dealer starts play.
- UNO Dare!Each player draws a card; the highest number deals (symbol cards count as zero). The person to the left of the dealer starts play.
- UNO Flip!Each player draws a card and reveals the Light Side; the player who draws the highest number is the dealer (any card with a symbol counts as zero). The dealer shuffles and deals each player 7 cards, then the person to the left of the dealer starts play.
- UNO Party!Choose a dealer. The player to the left of the dealer goes first, and play proceeds clockwise.
- UNO Show ’Em No MercyChoose a dealer. The player to the left of the dealer goes first, and play proceeds clockwise.
- UNO SpinPlayers draw cards; the highest number deals. The person to the left of the dealer starts play.
- UNO Teams!Choose a dealer. The player to the left of the dealer goes first, and play proceeds clockwise.
- UNO Triple PlayPlay begins with the player to the left of the dealer.
Each answer is our reviewed summary of the cited edition’s published rules. Sources include rulebooks and official online references. Open a game for its source and setup details. Or pick a starting player at random.