Starting rules about rolling dice to start
18 sourced board game rules that mention rolling dice to start when choosing who goes first.
- 13 Dead End DriveEach player rolls the dice, and the player with the highest roll goes first. Play then continues to the left.
- 15 to ZeroEach player rolls all three dice. The player with the highest total starts the game.
- CATANFor the beginner setup, the oldest player starts. For variable setup, everyone rolls both dice; the highest roller starts setup and takes the first regular turn after setup.
- Crystal Cup RallyEveryone rolls the Speed Die. The highest roller goes first.
- Formula DEach player rolls the black die for their starting position. The highest roll takes pole position and starts at the front; place the other cars in descending order of their rolls.
- ImmunoWarsAll players roll one die. The highest roller begins the startup turn by drawing their initial hand.
- King of New YorkEach player rolls all six black dice and both green dice. Whoever rolls the most Attack symbols starts the game; turns then proceed clockwise.
- King of TokyoEach player rolls the six black dice. Whoever rolls the most claw results takes the first turn.
- MonopolyEach player rolls both dice. The player with the highest total goes first, and play then passes to the left.
- Monopoly JuniorRoll the die. The high roller goes first.
- ParcheesiAll players roll two dice. The highest roller starts, then play continues to the left.
- PictionaryEach team selects a Picturist, then the die is rolled to determine the order of play: the highest-rolling team starts. The Start space is always the yellow category, so the die is not rolled to choose the first word — only to decide which team begins.
- Prickly PathEach player rolls the die. The highest roller goes first.
- Raiders of the North SeaEach player rolls both dice. The player with the highest roll starts.
- RiskHasbro Risk Global Domination English instructionsDuring initial army placement, every player rolls one die. The highest roller places the first infantry unit; placement then continues clockwise. That same player takes the first regular turn.
- RiskHasbro English rules (2–5 players), 2015In Secret Mission Risk, each player rolls one die and whoever rolls the highest number goes first. In Classic Risk, the highest roller places the first Infantry and takes the first turn.
- VivaJava: The Coffee Game: The Dice GameEveryone rolls one Coffee Die. The highest roller starts; reroll any ties.
- YahtzeeTo decide who goes first, each player in turn rolls all 5 dice. The player with the highest total goes first. Play then passes to the left.
Each answer is our reviewed summary of that edition’s publisher rulebook. Open a game for its source, tie-break and edition details. Or pick a starting player at random.