Starting rules about everyone playing at the same time
33 sourced board game rules that mention everyone playing at the same time when choosing who goes first.
- 6 nimmt!There is no first player: everyone chooses a card face down at the same time. After the reveal, the player who played the lowest card places it first, then the next lowest, and so on.
- 7 Ate 9Nobody takes turns: the player who dealt yells “Go!” and everyone races at once.
- 7 WondersEveryone chooses a card at the same time, then reveals and plays it together. There is no single starting player in normal play.
- Bunny KingdomNo one takes an exclusive first turn. Everyone drafts and plays their opening cards simultaneously.
- CartographersThere is no individual starting turn. Reveal an explore card for everyone; all players then choose and draw their terrain and shape at the same time.
- Chomp!There is no single starting player: everyone turns over a card at the same time.
- CrossingNo one takes an individual first turn: players count to three together, then simultaneously point at a mushroom.
- Draw BotPlayers do not take individual turns: everyone draws at the same time. The player who most recently used a screwdriver is named Workshop Manager during setup.
- FlipToonsEveryone begins together; whoever most recently watched a cartoon takes the first Market turn.
- Galaxy TruckerThere is no first player for building: when everyone is ready, the boldest player says "Go!" and everyone builds at the same time. The first player to finish building takes number tile 1 and becomes the leader for the flight.
- Große kleine EdelsteineEveryone begins the gemstone search simultaneously after the top card of each of the three stacks is revealed. The rules do not select an individual first player.
- Incan GoldEagle-Gryphon English rules, ©2018, meeple editionEveryone makes their explore-or-return decision simultaneously. Choose a Guide, preferably someone who already knows the game, to coordinate play.
- Incan GoldEagle-Gryphon English rules, ©2024, Explore/Exit-card editionPlayers take their turns simultaneously. Pick a Guide to manage the Temple cards and coordinate the phases; there is no individual first explorer.
- It's a Wonderful WorldEveryone plays at the same time; there is no starting player. Begin by drafting one card each from the seven-card hands.
- KempsNobody goes first: after “Ready, set, go!” everyone swaps cards with the center at the same time, without turns.
- Magic MazeThere is no individual starting player. When everyone is ready, turn over the sand timer and begin playing together in real time.
- NertsNobody goes first: players play at the same time, as fast as they like, without taking turns.
- One Night Ultimate WerewolfThere is no first player. At night, roles wake up in a fixed order called out by the Announcer (one designated player) or by the free app; during the day, everyone discusses freely and then all players vote at the same time.
- Pig (card game)Nobody goes first: everyone looks at their hand, then all players pass one card to the left at the same time.
- QwitchNobody takes turns: the dealer turns over the top Direction Card and yells “Go!”, and everyone races at once.
- Race for the GalaxyNobody goes first. Each round, all players secretly choose an action card at the same time and reveal them together, then everyone performs the chosen phases.
- Roll for the GalaxyThere is no first player: everyone plays each round at the same time. Only when strict timing matters, a phase is done in clockwise order starting with the player whose faction tile has the lowest number.
- SpectacularPlayers act simultaneously, completing each phase together. If you need to see opponents’ component choices, choose components in ascending order of the numbers on the supply boards currently in front of you.
- Spit!Nobody goes first: when both players are ready, one or both say “Spit!” and each places a card at the same time.
- Spot it!Everyone plays simultaneously; there is no starting player. Begin the chosen mini-game together and race to spot matching symbols.
- Sushi Go Party!No one goes first: turns happen simultaneously. Everyone secretly chooses one card to keep, places it face-down, and all players reveal together.
- Sushi Go!Everyone chooses a card secretly at the same time. Once everyone has chosen, reveal the cards together; no single player starts.
- TelestrationsEveryone starts together: each player selects a secret prompt, then the group sketches at the same time. With an odd number of players, pass the books left before the first sketch; with an even number, sketch in your own book.
- The MindNo one goes first: players do not take turns in any particular order. After everyone signals they are ready, whoever believes they hold the lowest available card simply plays it.
- War (card game)Nobody goes first: both players turn up a card at the same time. Anyone may deal.
- Welcome To...There is no first player: every round is played simultaneously. Three Construction cards are flipped, then all players choose a Number-Action combination at the same time and use it on their own sheet.
- X-CodeEveryone starts at the same time once all players are ready and the timer is turned over. There is no individual first player.
- Yeti, Set, Go!Nobody goes first: once everyone has six meatballs ready, everyone says “Yeti, Set, Go!” together and starts bopping their Yetis at once.
Each answer is our reviewed summary of that edition’s publisher rulebook. Open a game for its source, tie-break and edition details. Or pick a starting player at random.